Lugaru terrain overgrowth4/16/2023 ![]() Fixed some small problems with scaling background images.Removed black circles when rendering water + depth of field, and recaptured loading screen images that were affected by them.Hide tutorial text while pause menu is open.Added depth of field blur effect in escape (pause) menu.Made disabling level shaders also disable level-specific post process shaders (e.g.Resolution settings now should work better with Windows DPI scaling.Fixed problem with some punctuation not showing up in Lugaru story.Fixed a problem with midnight fight level logic.Made roll/flip tutorial go away if you’re persistent and practice your moves.Improvements to Watchtower navmesh to help boss, etc, from getting hung up on pillars/stairs.This happened if you tried a direct jump instead of a wall jump Fixed “face plant” death on horizontal pillar in Sky Island level, just before some guards.Worked on alternate exit routes for Cat City level, and gave a hint for next steps after defeating boss.Tweaked wolf slap animation to land slightly later.Made AI become alert more quickly, sometimes try to help a little, when they find their friend unconscious on ground.Below you can find the full patch, just as posted on their Steam page. In the meantime, the game has been receiving updates, and yesterday it has received a big one that addresses a lot of bugs and issues within the game. This will make the modder’s job a lot easier, and also buy them a lot of time than creating completely new models. Integrated Editors do pay out, as it will be a lot easier to use the already existing models while you’re creating the mod. Wolfire Games has also announced that the game will include an integrated editor, so players will be able to easily create mods. The Combat mechanics are very exciting as players can perform some ninja moves and outfight their enemies. In the meantime, Overgrowth has released a new patch which actually prepares the game to leave the Early Access without any kind of further issues. Please ask for review copies if we haven't found you already – /ttSsjjEJWK ![]() Overgrowth is leaving Early Access October 16th! Wolfire Games are more than end the early-access phase.Īs a confirmation to the press release, this has been announced by David Rosen, founder of the Wolfire Games development company. ![]() After quite a long development time, the game is finally ready to hit the market with its fully complete functions and mechanics. Overgrowth, the game that is in development for almost six years is finally going to leave early access. ![]()
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